
In case of FTX Vector – do not use it with other vector sceneries or be very careful with them working together (test them!).

How to mix FTX Global with other add-ons?įirst – read the manual of both add-ons. Located almost at the bottom – below 0000 Base.

Vector goes below some of the default sceneries: Then it’s time for global Landclass sceneries:

Top layer of ORBX sceneries contains two entries and AA group: ORBX GlobalĪs you can see – ORBX entries follow the same logic. Keep your default sceneries at the bottom. In case you are not sure whether your area sceneries contain mesh – place your global mesh below other area sceneries. If you need to place area scenery (like a photoscenery, landlacss or vector for the whole continent) – place it below all the sceneries I mentioned above. The same applies (but usually is not necessary – it’s just a precaution) to points of interest, landmarks, etc. If you have other sceneries – especially cities around the airports – put them below. If there are libraries attached (like in FlyTampa or 29Palms sceneries) – their position in relation to the main scenery usually does not matter – to be safe you can place them above the airport. Put your airports on top of your scenery library. But there are some guidelines that you should follow – especially when you are not fully aware what data a scenery contains. It does no matter – FTX Global does not contain any mesh data – so their position in relation to each other is insignificant. I put a strong emphasis on this because people often ask me whether their mesh should be over FTX Global sceneries. In case a higher scenery does not contain data of the same type (or for the same area) – lower sceneries will not be overwritten. To be precise – higher sceneries overwrite only when they provide changed data. So the Vector data on top will replace vector data positioned below. The rules are simple – higher sceneries overwrite lower.

